backwards compatible xbox one
Backward compatibility is a feature, in which this feature allows you as a player to be able to play Xbox 360 games or any other device that supports HDMI output directly using Xbox One.
Previously, Xbox One did not have backward compatibility support. So, with these features a wide collection of Xbox 360 games so it can be played back on Xbox One without having to pay again.
Microsoft continues to develop Xbox xCloud although the service has not been announced to be fully prepared, such as Google Stadia, which is already operating first. The latest news from Microsoft xCloud is about the infrastructure of streaming their gaming services.
Microsoft is reportedly already testing the xCloud service server and proving their server capabilities. Microsoft mentioned it is capable of providing streaming services for 3,500 games. Developers also don’t have to configure their games.
Quoted from The Verge, developers like Capcom and Paradox are testing their gaming in the xCloud service. The Microsoft service plans to conduct a public trial of Xbox Xcloudby The end of this year.
“We have developed and customized the xCloud project to Microsoft Azure data center spread across 13 parts of the globe that will provide a game development center for North America, Asia and Europe regions,” says Cloud Gaming Chief Microsoft, Kareen Choudry.
This is good news because it means that Microsoft Xbox xCloud will be tested not only in the United States. Unlike the Google Stadia, its availability is still limited in the region of North America.
backwards compatible xbox one
Game developers are also given the opportunity to configure so that all features or gameplay modes in their games can still be played with low latency.
Quoted from Engadget, all game titles available on the Xbox One platform will be playable in the Microsoft Xbox xCloud service. Luckily, this service will support backward compatibility. This means that previous generation console users are Xbox 360 and previous series can still play games from the Xbox One platform using the service.
Microsoft Xbox has reportedly deployed the Xbox Developer Kit so that developers can make their games compatible with all types of Xbox consoles.
However, Microsoft had mentioned that developers did not have to struggle with the configuration. The company will provide an ecosystem that automatically performs the configuration, adjusting the game to the type of platform or device used to play. Microsoft will not profit from this service only.
Sony, has paired Microsoft to discuss the future of the cloud gaming ecosystem.
“Two companies will work together to develop future cloud solutions in Microsoft Azure to support gaming and streaming content services,”. Writes Microsoft’s party in the official statement. So by infrastructure, the Microsoft cloud service that is Azure will be increasingly popular and bestselling thanks to the gaming segment.
Weight & Size:
Xbox One-> 13.1 x 10.8 x 3.1 in and 3.5 Kg (7.8 lbs)
Xbox One S-> 11.6 x 9.0 x 2.5 in and 2.9 Kg (6.4 lbs)
Xbox One X-> 11.8 x 9.4 x 2.4 in and 3.8 Kg (8.4 lbs)
Xbox One-> 3x USB 3.0, 1x HDMI 1.4, 1x Kinect, 802.11 a/b/g/n Wi-Fi, Ethernet
Xbox One S-> 3x USB 3.0, 1x HDMI 2.0, 802.11 a/b/g/N/AC Wi-Fi, Ethernet, Bluetooth 4.0, Built-in IR Blaster
Xbox One X-> 3x USB 3.0, 1x HDMI 2.0, 802.11 a/b/g/N/AC Wi-Fi, Ethernet, Bluetooth 4.0, Built-in IR Blaster
Xbox One-> CPU: 1.75 GHz 8-Core AMD Jaguar, GPU: 1.31 TFLOP AMD Radeon, 8GB DDR3 RAM
Xbox One S-> CPU: 1.75 GHz 8-Core AMD Jaguar, GPU: 1.4 TFLOP AMD Radeon, 8GB DDR3. Supporting 4K (Upscaling-Movie/Streaming only) & In-Game HDR (High Dynamic Range)
Xbox One X-> CPU: Eight custom x86 cores clocked at 2.3 GHz, Integrated AMD graphics with 6 TFLOPS, 12GB DDR3. Native 4K