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Forza Horizon 4
When Microsoft showed Forza Horizon 4 for the first time, some of us felt disappointed. Although Playground Games usually features a great arcade racing game, it starts to feel too familiar with previous games (or the previous ones). And the UK is great in its own way, but it may not be as great as the French Riviera or Australia.
We really enjoyed Forza Horizon 3. Part of the reason is the entertaining driving experience it offers, as well as its vast range of worlds that contains a variety of activities and is turned on with brilliant graphics. It’s a game that’s hard to leave though not perfect in terms of the challenges offered, but driving with fun in this game can be a selling power and is entirely packed with fun presentations. The same thing we felt once we started Forza Horizon 4, in all its conditions.
The presentation in Forza Horizon 4 has been excellent. The classy Menu with clear big icons and intelligent narrative create a super cool introduction to this game. It is very inviting, fun, and can be said to fit perfectly with the atmosphere.
The concept and structure almost fit exactly what we expected from the series. There is a big car festival (Horizon Festival) surrounded by cool subcultures, colorful friends, and of course a lot of amazing cars. We were greeted in the English countryside and started choosing our first car, a Ford Focus RS, and then continuing to explore the challenges given. The Forza Horizon series is really trying to deliver many different types of rally, races and challenges that almost exceed expectations when viewing folders from this game for the first time.
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What’s new in Forza Horizon 4 is the revised multiplayer mode, which makes its community better and more vibrant. Integrated directly with the Xbox Group function, it’s easier to collect up to five friends to race on muddy roads. The rest, the online system is more or less the same as the previous games, with diverse game modes for those who want to play for fun or to take part in a more competitive race.
After quite a few fans fascinated, you open up a Showdown event (roughly the same as in the previous game), and although well-formulated, it’s hard to be as amazed as you race against a train in the A four-time speed. But they are all spectacular, especially an event starring a master with great skill.
The great thing in Forza Horizon 4, which makes it feel like a real sequel and not just an expansion from Forza Horizon 3 is certainly a dynamic season. Perhaps dynamic is a word that’s too strong because they change on a predetermined day, once a week. However, this game feels more vivid than ever. You have to play a full year in the game before you can unlock seasonal features, but after all you can’t control the time in the game. For example, some competitions exist only in autumn, and if you miss them in a certain week, you have to wait until the next fall, three weeks later.
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Perhaps it’s a disappointment for some, but it gives an unparalleled variation to the world of the game, even if you’re actually racing in the same place – everything feels different when you’re playing in winter and Comparing it to when spring. It is not only a change of environment that offers variety (there is a very beautiful background color, starting from a gray morning, until the color of the forest is lit), the atmosphere of the rider has also changed. Of course, it is very difficult to spur the Pagani Zonda R in a frozen lake without making the wheels spinning and slip everywhere.
It might not be something surprising to anyone when hearing that Forza Horizon 4 looks pretty. In fact, this game is technically very impressive to the extent that it is very difficult to minimize loading time. The rural areas of England have never been described as beautiful as it was before. Even in romantic oil paintings though. The expanse that flowered in summer, the Snowy Mountains in winter, and the muddy streets in spring were created very well which gives this game an atmosphere that is very difficult to be matched by other games in this genre. Also it is nice to know the PC version for this year also works well and we do not get any problem when playing it in our monster rig or Asus gaming laptop.
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Unfortunately, we had some complaints about the sound, and they were similar to the problem when we played Forza Horizon 3. The radio station plays ugly music and conversations from Festival people are quickly becoming boring. They really don’t do everything in addition to commenting on everything in the Festival, and it’s not always good to hear. We prefer to turn off the radio and enjoy the engine and nature sounds only.
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But Forza Horizon 4 is a great game. Fun and original, very beautiful, very fast, and full of cars and great content. And feels familiar. to familiar made us feel like seeing Microsoft and Playground games reworking the concept from scratch and giving something new in the fifth game. On the other side, we had never experienced a dull moment when we raced in a race in a suburban area, which quite illustrates how good the races in this game are.
Grand Theft Auto 5
Sometimes it’s hard to see how successful a video game is before you compare the sale with other game titles that are not less popular. If we were to talk about Capcom, Monster Hunter World became the most successful title so far with sales of about 12 million cross-platform coffee, a high number. They even saw the sale of Devil May Cry 5 in the figure of 2 million copies as success. Then there was Bandai Namco who expressed their sense of delight when Ace Combat 7 sold 500 thousand copies “only” in Asian markets alone. Now compare those numbers to what Rockstar has accomplished with GTA V!
Continue to sell and record names in the top 10 best-selling games of the region, especially the UK, Take-Two Interactive comes with an awesome news story. In their latest financial report, Take Two mentions that GTA V has currently sold no less than 110 million copies! The report on their other games also hit, where Red Dead Redemption 2 Now touches the number of 24 million copies and Borderlands totals to a total of 43 million units with 20 million copies of which are derived from Borderlands 2.
“GTA V is undoubtedly the best open-world game ever present in the gaming industry. It can even be said to redefine this genre in its entirety, offering a new standard of concept of “free world” with qualities that are not easy to subdued. The presence of the three main characters not only offers new gameplay innovations, but also storytelling and offers a uniquely numbered plot.
The opportunity to deliver a more intense gaming experience is also present in a more massive crime-scale action in Heist, where not only executes, you are also involved in the planning and crew selection process in it.
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GTA V throws all the big scale crime formulas of Hollywood movies in the palm of your hand. Combined with fully detailed visualization, music, and myriad of activities that you can do in it, GTA V facilitates your hopes and desires to enjoy a truly open-world game.
But alas a thousand dear, GTA V is not as perfect as imagined. There are some elements that actually deviate from the expectations, especially after the “luxury” he offers from a number of dazzling screenshots and trailers. One of the most fatal? The Heist itself. Although this mechanism brings the illusion of the role of the three more significant strings in the criminal world, the fact that it is present as part of the mission and cannot be freely executed into individual blows. And since the beginning, the trailer of GTA V seems to give you the impression that you have the freedom to start and plan a Heist to rob the Bank or any jewelry store you want and of course collect from it. Unfortunately, Heist is actually a part of the progress of the story and is not offered as part of the side mission.
Another drawback is that Rockstar’s attempts to inject a little “madness” in the GTA V, which we think, instead hurt their efforts to build a concept of the world that is rooted in reality. Aliens and creepy clowns as a result of narcotic consumption are still counted on an acceptable concept. But once you get into the Rampage mission of Trevor, all the illusion of a plot that is rooted in a realistic world is just as well.
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What is the article? As strong, as crazy, and SE-badass whatever Trevor is, he still may not be strong enough to withstand the oneness of hundreds of bullet machine guns even conquering some tanks alone with grenade launchers. A blunders is considered fatal, although its own mission is quite enjoyable to conquer.
However, despite these two major flaws, Rockstar managed to prove that the production cost of USD 256 million that they were rolling out indeed resulted in a remarkable masterpiece, an unquestionably open-world game, a Best in class. A new definition of freedom, a quality standard that is not easily subdued, a monument to how innovation has always been the value of effective gaming selling. Bravo Rockstar, Bravo GTA V! “
Regardless of whether you’ve been or have never tasted this game on the previous generation platform. For those of you who have never made it, this means the opportunity to sample the best open-world games ever created with optimal visualization quality and richer features. Opportunity to engage in a myriad of activities offered by Los Santos with a more pampering sensation of the eye.
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While for those of you who are already in this game in previous generations, there is no reason not to taste this latest generation version. Visually better, FPS mode offers a different gameplay experience, an opportunity to act as a beast via Peyote that you can hunt, to the rich content that allows you to continue to discover things you’ve never tasted in Previous generation version. A very decent game to be re-explored.
This latest generation GTA V version becomes a more perfect embodiment for an open world game that since the beginning of its existence, has been mesmerizing. There’s no reason to say no to this game, and thousands of reasons to nod heads up, spend a portion of money from wallets, play them on your flagship platform, and get absorbed into the new Los Santos, in first-person glasses. Must Play!
Red Dead Redemption
A sweetened Hype, there’s no more precise word to explain what the Red Dead Redemption 2 was succeeding to offer. Rockstar Games has again managed to prove why they are one of the best open-world game developers on the market today.
Red Dead Redemption 2 and all its charms are a testimonial about the hard work, commitment, and uncompromising quality they offer. Surprisingly, it is an open-world game with a slow pace. But the rhythm of the game is precisely the source of appreciation for all the dazzling details of Rockstar’s injected here, from just the shrinkage of the horse testes to the detailed content that can lead you to just miss it.
The design of gameplay, Rich worlds, music, visuals, lighting, storytelling, and growing characters melt into a video game at the moment, installing a new high standard that will continue to be a comparison material for the next competitor product. And for sure, it won’t be easy to get exceeded.
But of course, there are some shortcomings that deserve to be noted from this Red Dead Redemption 2. In addition to the problem of empty epilogue, camp features are not so important, the priority of key inputs that still often end up making you do no action, until a clunky movement system, Red Dead Redemption 2 also has Another problem – tutorial. Describing issues as complex as Cores and Bars is of course confusing as it ends up being just a passing pass.
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Will it be much better if the first few hours of RDR 2 are actually positioned as “Tutorial” explain better everything, than just explaining what the camp system is and how important they are, the option Rob anywhere. How to hide identities more effectively, to explain how to solve the issues of Cores and Bars as the most important element. Doing everything from the trial & error process is certainly ineffective.
Beyond these shortcomings, Red Dead Redemption 2 ends up not only being an extraordinary game of all-side execution of elements only, but also growing with a unique and distinct approach than most products, even those born from the hands of Rockstar Games in the past though. Calling it one of the strongest candidates for Game of the Year is not an exaggerated statement. There is no reason not to glance at this one masterpiece.
- Visual presentation, especially from the lighting side
- Natural Voice Acting
- Multi dimensional morphing and growing characters
- So many awesome details
- Interesting random Event
- A compelling main story
- The full content of gore that strengthens the wild taste of the Western world
- Beautiful World Design
- System options + action and consequences, complete with branch story
- There are many innovative features that are worth learning by other open-World games
- Interactions between NPCS in the camp feel alive
Having only been available on the handheld platform for a long time, the return of the Monster Hunter franchise to the latest console platforms also leverages the extra performance he offers, of course being greeted with open arms. Moreover, through a series of trailers, screenshots, up to the beta period he held, he looked so promising. Monster Hunter World seems to understand what makes the franchiser so beloved by a fanatical community base, but it also opens up new spaces for newcomer gamers to get in and understand. They are also supported with more capable features, in addition to the visual enhancement which of course deserves pairing with the latest output games.
World seems to have had a little idea about this one game. As a gamer who is not very familiar with this one franchise, he welcomes us with open arms. The freedom to choose a weapon with a level of mastery difficulty that also faceted newbie gamers, Monster Hunter World ends up being a game that is ready to make you not only to be ‘ addiction, but also does not mind to Sacrificing less daily sleep time. Grinding process, finding weapons and armor more powerful, and then dealing with more powerful super monsters that will not be difficult to lift your life is a formula that counts “intoxicating”.
With your own character, Monster Hunter: World opens up his adventure story by positioning you as one of the myriad hunters that join the “Fifth Fleet” – a reinforcements sent to a new world called “New World “At the request of Research Commision there. Unlike the Old World, New World is positioned as a separate continent with ecosystems and natural violence that still contains so many question marks. Fifth Fleet is expected to appear as an extra force to accelerate the research body there.
But unfortunate fate arrived. On the way, the plane they were on was suddenly destroyed in the hands of a giant Elder Dragons – Zorah Magdaros who also apparently found his way to New World. The migration process that they’ve never seen before is of course fishing a new question mark. The investigation of the process that is reportedly happening only once every 10 years is finally a new mission of Fifth Fleet, let alone considering that the possibility of Zorah Magdaros ends up being a new threat. The process of research and exploration from one place to another is aimed at opening the mystery veil.
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The threat didn’t stop there. Together with the hunk of mystery about the motivation of Zorah Magdaros to stop by in New World, you also find even greater threats waiting there. That Zorah apparently ended is not the only Elder Dragons occupying the mysterious world. Some of the other Elder Dragons who had such great power turned out to be attracted by what New World has to offer. Something natural? Or something born of a unique phenomenon unusual? That’s what you should find out.
The Living Beautiful World
One of the reasons to look forward to the presence of Monster Hunter: World Of course is rooted in a more significant visual quality improvement in the last few series. It no longer has to be limited to handheld performance which of course wouldn’t be able to photograph the many worlds this franchise has to offer in a full-fledged quality, Monster Hunter World ends up mesmerizing. New World is divided into several parts, each of which has its own theme, from a tropical forest with the most common rain, a dry wilderness, a land full of corals that look like a beautiful ocean floor, to A threatening super hot volcano. Each of these worlds has its own unique ecosystem, and of course, a scene that Pampers the eye.
As it had been promised Capcom, the process of switching from one point of the area to the point of the other area was no longer to be preoccupied with loading times like the previous Monster Hunter series. Each place will connect directly, from one area to the other. Although it should be recognized, the loading time will still be needed when you move the main place, such as from the Ancient Forest to Rotten Vale for example.
This no loading time displacement results in a more sustainable gaming experience, especially when you go through the tracking process to find a specific monster or just chase it when you run away from fear or injury. Not only is it broadly horizontal, each area is also usually divided into three different height levels. With the position of resource resources not always in the same place and the map that will automatically mark a variety of things you can collect, exploring each of these worlds offers its own fun.
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Monster Hunter World also attempts to apply some other visual features, such as the changing of the day/night or the weather in it, but unfortunately, there’s no impact on the gameplay you get. The only cool visual effect that affects the gameplay is just when you meet one of the Elder Dragons shaped like a unicorn horse – Kirin. The “Dragons” that you can find in this Coral will automatically make the surrounding weather end up being overcast with lightning conditions that continue to snare.
At least, if you look at the weather conditions like this, you can tell that Kirin is in the middle of the location. The rest of the visual clue you can capture will help you get a clearer picture of the condition of the monster faced, given that there is no HP bar system here. Monsters are dying For example, will be injured and walking or flying with hobbled. You can also see how the body part of the monster is crushed or broken, to see how significant damage you have been throwing. These monsters can also fight and try to beat each other when meeting each other, making the exosystem feel even more vivid. It will also affect your battle strategy, whether you want to get involved or just watch the app while you are fighting monsters against your game, ending up winning.
One of the other aspects that deserves a thumbs-up is the audio he throws. Beyond the voice acting system that in our ears deserves to be categorized above standard, audio also plays an important role in gameplay.
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Any monsters or attacks from your friends are always present with different audio, giving you help to capture a clearer picture of what’s happening in the battle, even if you don’t see everything clearly. In just a short time, you will learn to associate every attack, screaming, and just the sweet sound of an arrow or sword that is about the right weak spot of the monsters.
Audio will help you anticipate what’s happening in a fraction of a second afterwards and strategize to ensure you’re in the best strategic position. The music offered in combat is quite memorable in some battles, countless distracting, and ready to make the atmosphere of heroism emerge, flowing strong.
Of course, there’s nothing more tempting than Monster Hunter World than the power of design for the many things you find throughout the game, from armor and weapons, to the design of existing monsters.
With a system of equipment that is the basis of the game, you will also be treated to various forms of design armor and weapons that spoil the eye, whether for your character or your support cat – the Palico. Each armor will usually have their own unique features, to the limit, to be something rational if you finally decide what armor you wear based on the cosmetic side. As a gamer who isn’t very familiar with Monster Hunter, every monster you find also ends up fantastic. From a dragon as big as a mountain, a dragon who is able to control the wind and throw a tornado, a giant bird like a stealth fighter always throws a carpet bomb in your precarious moments, to a small dinosaur The one with his beloved stone, trying to chastise you in all its power.
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Every monster that you meet is annoying and not easily subjugated, but the uniqueness of the design side, nature, until the animation of attack makes each of these monsters so its own fun to battle.
So from the presentation side, Monster Hunter: World looks awesome. Its ability to offer the thrill that you are adventurous in a beautiful, massive, brutal, and mysterious world is one of the main attractions outside of all the new technical achievement attempts that Capcom is trying to injected in it. This is not a beautiful world, but as if designed to kill you as quickly as possible.
Prepare and Hunt
So, how best to describe the gameplay of Monster Hunter World as simple as possible? For us, describing it as a Raid Boss Battle that you often find in MMORPG games seems to be the closest sentence. That you or along with three others will battle against one or two monsters at a time in a world that will constantly offer a fixed material, in a grueling long fight. There is no HP bar, no indicators that you can make a grip, other than visual clue such as detached body pieces, crushed body parts, or signs of injuries seen in the enemy’s body. While from your side as a gamer, you have to pay attention to the existing health conditions, because believe it or not, any monsters that are equivalent to your character level will be able to finish you off in 1-2 instant punch.
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Then what you find is an RPG game that will ask you actively to launch attacks, whenever you can. Avoiding attacks, reading enemy attacks, predicting movements, and on the other hand – trying to cooperate with other team members (if playing multiplayer mode), then enjoy the success of the hard work that will probably eat time around 10-30 minutes Depending on your attack ability. Access the monsters you can hunt will be determined by your Hunter Rank (HR) number.
In the beginning, HR will grow along with the progress of the stories you get. The higher HR you have, the more monsters you can face. At the end of the game, the growth of HR will end in imitation by a special quest to open it. Something we’ll talk about later.
On the surface, Monster Hunter World may feel like a boring and repetitive game. Because from the beginning of the game to the end, like the title that he stretches, you indeed “only” have to hunt every monster that is thrown at you. There is indeed a hunt that is positioned as a mainstay of the main storyline, some of which even ask you to look for traces and the like, but this game also encourages the same concept with a series of side missions that are also, Sometimes ask you to search for specific materials.
This side mission will end up delivering a variety of complementary items and equipment that will make your journey easier, making it crucial enough to pursue. But believe it or not, for veteran Monster Hunter gamers or newcomer gamers like us, the hunt and the level of difficulty the monsters you face are not the only main attraction of Monster Hunter. Another attraction is drawn to two words: preparing yourself.
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Since each of these monsters, as small as anything, can finish you so easily, then you need to prepare your main character for at least, it can give you a match. Then the next attraction of Monster Hunter World is to prepare your character either from just the choice of weapons, armor, or the various items needed to make your attacks more effective. Each monster has its own special attack characteristics, which you can generally anticipate. They also have their own weaknesses and strengths, which you can exploit. The point is to make sure that your character doesn’t look like an ant that can be stepped on for a while, and is lost in a mess without any resistance.
One of the best ways to prepare your character is to do the crafting process that is the essence of Monster Hunter World itself. Every monster you succeed in killing will drop random material that relates to their own species. Each material you get is to be collected and then formulated into a better variant of the weapon or armor, which is usually categorized based on the material source base of the monster. E.g? The Anjanath Material will produce Anjanath’s weapons and armor. The Armor itself is divided into five separate sets – the head, body, legs, pants, and shoes. Cool again? Each of these weapons and armor has not only had a different appearance, but also the skill of the sometimes, the end is different.
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This is where the grinding process runs. Once you find that your character can be killed simply because of a monster attack, the rational action is to strengthen it. Given that every monster dropping material differs from the long list they can offer at random, killing them in order to find the crafting material will fulfill your Monster Hunter World experience.
Since you never know exactly what kind of material you get, it sometimes takes the same process of repeating battles many times to get what you need. The higher your HR, the more monsters you can bring, the more material variants you collect, the more armor variants and weapons you can have.
Some materials also end up only you can collect if you decide/destroy the body parts of a particular monster. Each monster will also have one super rare material named “Gem” which will be one of the main requirements to build their strongest armor version later, which, of course, will need you to consistently hunt them if your luck Not how good.
This is where a side-mission system called “Optional” and “Investigation” appears. In addition to the missions with the heading “Assigned” which focuses on the story, the missions of Optional and Investigation are two side missions that you can be in outside of the main missions, but with similar concepts.
The Optional that comes in the exact amount and can be positioned as a “side mission” which also sometimes comes from a specific NPC, usually targeting the same monsters that you killed in the main storyline, so an alternate grinding way Fun. While “Investigations” can be equated as a skirmish mission, a free mission that has a variant of duty for you to execute, and has a reward level to pursue.
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Although the monsters you hunt are similar, the material “Reward” system injected in Investigations mode may vary depending on the level of difficulty offered. Some come with a shorter time limitation or fewer continue amounts, something that we will talk about too later.
Its unique again? There is never a “definite formula” about strengthening your character. Monster Hunter World does not have one term about armor or weapons like what you should use. Another fun is experimenting with it.
Using the same set of armor will typically allow you to access specific special skills that are usually only triggered if you are wearing 2-4 armor from the same set. Example? Using 4 pieces of armor from the Legiana set, the Dragon monsters with an annoying ice blast, for example, will allow the user to bow to do one extra charge for a more painful attack. However do all Bow users have to use the Legiana set? Cool, No. One of the things that Monster Hunter World focuses on is finding your own set of experiments.
Along with the more armor you can open, you’ll find that it becomes a rational one to not follow the course of a set, and more focused on doing a combination here and there to get a more maximal effect for Whatever you are chasing at this time. Why? Because every armor has their own specific skills that can be accumulated if you have different armor with the same skill.
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Example? The shirt with Attack Boost + 2 paired with the foot with Attack Boost + 3, will result in an Attack Boost + 5 effect. Bow users For example will meet other skills like “Special Ammo Boost” For example that will make their special attack – Dragon Piercer produces more effective damage. That Skill is definitely scattered in many types of armor. So don’t have to follow a set, you can also pursue focus on building a skill-based build.
There’s nothing perfect in Monster Hunter World, everything is focused on the effort of digging holes of your excess aspects and weaknesses. Remember, material is not always needed only from monsters. The mining process at various locations to find ore will play an equally important role.
Skill also ends only one of the many things you have to mind. Because Monster Hunter World is also present with one of the “old” RPG systems – elements. The more tracks your monsters succeed to get, the more monsters you spend, the more you learn in the Research Center. The passage, you will be able to dig the information about the strengths and weaknesses of every monster from there.
Some monsters have weaknesses of specific elements, such as fire, ice, or electricity, for example with many variants of weapons that offer these elements. Not only elements, there is another status called “Ailment” which is a variety of bad statuses that you can inject into those monsters. As with any element, each monster also has a different vulnerability to the status of a given ailment. Do you want to ignore the set and skill system, and focus more on this aspect? You can do it!
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If all your gear is ready, then like Geralt in the Witcher 3, the rest is to prepare all the items you might need to fight against that specific monster. Not all of them can be purchased for money, but also need to go through the crafting process that requires you to collect the variety of materials needed. Fight monsters with poison attacks? Prepare the antidote. Fighting monsters that are famous for their annoying phases? Prepare an item called Flash Pod – a flashbang that will make the flying monsters fall to the ground.
Pessimistic will be able to kill new giant monsters that you face with fast time? Prepare the Mega Barrel Bomb in the bag to be paired when it sleeps fatigue later, to produce a large damage. The mission asks you to capture instead of killing monsters or just want to find more material? Make sure you bring Trap and Tranq Bomb to put the monsters to sleep and take them to the headquarters for a bigger reward. Everything is in the preparation stage.
Can be Offline, but Online is better!
One question that is often thrown and the source of his own concern is whether Monster Hunter World can be played offline or not? If you belong to one of the curious, good news, the answer is CAN. As if to understand that there are types of gamers out there who are more than happy to enjoy everything themselves, in offline format, or simply do not have a stable Internet connection to plunge into it, Capcom provides an opportunity to Complete the whole Monster Hunter World story or side mission offline. There is no single mission that you cannot accomplish alone, no one is designed from scratch for multiplayer only. Offline gamers will be able to enjoy the same content as gamers who enjoy in online format.
Instead, offline gamers will be adventurous accompanied by the cat character that is your support – Palico. This one cat will play a super active role to help your adventure, from just attacking, healing, to distracting monsters from you. Palico also has its own self-equipmentsystem, which, with the same crafting process, will offer different weapons and armor. Cool again? There are individual quests you can accomplish to reinforce this Palico and inject different roles on it. Lazy with Palico designed to attack? Finish off one of its unique missions, and you can use Palico that works no different from Bard – the accompaniment of music that offers the buff periodically. You who play offline will be assisted by this.
After all, Monster Hunter World comes with a dynamic level of difficulty. This means that the level of difficulty of the monsters will depend on how many players are in the same room, against the same monsters.
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Playing this game alone will certainly be easier than playing it along with 4 other people. Monsters become a smaller HP. Fighting against the Monsters 1 vs 1 also makes them only have two focus to attack: you or your Palico. With such a limited target, movement becomes more predictable and anticipated even for the strongest attacks. But instead, it will take a long time to subdue one enemy only, especially in high HR levels. Especially if you decide to play a character with a weapon that is indeed more effective if you have a distraction, such as Bow for example.
However, although it can be played in total offline mode, the best experience of playing Monster Hunter World is to stay with others, especially for friends you already know before. Fight alongside shoulder shoulder to fight a monster together, screaming frantically when seeing them come attacking blindly, and struggling to subdue them as quickly and effectively as possible with a variety of different weapon types Offers the real Monster Hunter World playing experience. Although each of these monsters comes with a higher HP depending on the number of players, the combination of effective attacks and continued cooperation will make them end up so vulnerable targets. Don’t forget, just chat with friends, share tips on what you might know/do not know, will also make grinding process that inevitably have to be done, become lighter and fun.
Of course, it’s also ready with a sensation of envy and buzz when you find your friend manages to get the material you need from the same monster, while you’re still looking for it without clarity.
So with all the charms he’s offering today, whether for veteran gamers or newcomers, it’s hard not to recommend Monster Hunter: World to all the gamers who’ve already built the hype for him. You can feel how Capcom has been experienced in this franchise, with the support of features that continue to facilitate your journey, from alternative ways of obtaining material to just the option to make it easier for you to change equipment, for example.
Everything is then wrapped into an addictive and thrilling Monster Hunter World experience, which also manages to open up space for newcomers to learn and master it. Combined with audio design, soundtrack, monster design, difficulty level, weapon variant, combination cooperation variant, minimal online mode technical problems from gameplay side, up to content ready to make you spend up to Hundreds of hours, Monster Hunter: World will draw you immersed in the world that he has to offer.
But of course, he did not escape from lack. There are a few things that deserve to be noted, although not to the point of damaging the gaming experience it should. Example? As the presence of the element named “Unity” is so far not much functioning than a number of cooperation in the Squad to be exhibited to the public. Another complaint is also rooted in the guiding system via “GPS” named Fireflies which sometimes end up confusing when doing re-calibration as the monsters move away and quickly. Attempts to place track points on a map are available for things close to each other as well as other extra hard work. Not to forget, should be noted anyway, that there are some specific user-interface that still need simplification.
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Example? Like the mission system “Investigations” which is sometimes filled with garbage missions without any option to do filters automatically, for example, especially if you are already in high HR.
But beyond those flaws, Monster Hunter World is an excellent game. The return of the franchise to a home console is not only worth being greeted with open arms, but also entitled to a two-thumbs-up for whatever he has to offer. It’s strange to talk about Game of the Year candidates at the start of the year, let alone remember there are many gigantic games scattered along this 2018. We are at least optimistic enough that Monster Hunter World will easily compete as one of the best RPG or multiplayer games you’ve tasted this year. As good and as cool, it is.
- Addictive Gameplay
- Friendly for newcomers
- Monster designs and difficulty levels offered
- Cool Armor Design
- Open space to experiment with builds and weapons
- There are many alternative ways to grinding, do not feel exhausting
- Super Long gameplay time
- Promising DLC schemes
- Almost most of the features facilitate the game well, from the loadout system, instant restock, and the like
Gears Of War 4
Gears Of War 4 embark on a new adventure of super soldiers consisting of hooks, Del and JD, who must be trapped and survive in a war between mankind. Whether playing solo or co-op (with split-screen or online), the campaign mode owned Gears Of War 4 offers an endless, thrilling third-person shooter experience.
In addition, with enemy AI cleverly designed and hard to beat. If it’s still lacking, PvP online multiplayer mode can quench players ‘ thirst for spewing bullets and bombs as many as possible towards the enemy.
The main difference that is felt in the Gears of War 4 series is the emergence of a new central figure named James Dominic (JD) Fenix. JD Felix is the son of Marcus Fenix whose story is over in the third series of Gears of War. Taking the setting 25 years ago after the weapon Imulsion Countermeasure destroyed the Imulsion (source of energy) and most of the humans on the planet Sera, the human life is increasingly difficult. The lethal weapon also led to the emergence of a very dangerous wildflares storm across the planet.
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To protect themselves, most of the population hid behind giant walls. An organization called the Coalition of Ordered Government (COG) even banned all residents from the wall. The opposing will be included in the category The Outsider (The loot). As a matter of fact, COG did not want any survivors to survive the walls and into their territories outside the walls.
Well, here comes the adventure action JD Felix begins! You have to carry out a number of missions along with fellow-struggle, Hook (The Outsider) and Del (good friend JD Fenix). You even have to face some thrilling battles to save humanity.
This interesting storyline is then combined with a fresher gameplay. Some new features are added to make the game feel more fun, such as hiding behind a wall, avoiding explosions, and using knives to kill in close proximity. In addition, the game also upgraded weapons to be more sophisticated, such as Buzzkill, Sawblades, and dropshot that were not yet in the previous Gear of War series.
Gears Of War 5
Gears of War In recent years feels like a series of saturation. Gears of Wars: Judgement feels more mysterious and is an interesting idea with gameplay mechanics and faster challenges, but it does somehow feel like an uninspiring detour. Gears of Wars 4 is a powerful foundation for the multiplayer part of the series and looks purely technical in a phenomenal way, but lacks the attractiveness possessed by previous games with a less robust protagonist who cannot seize My heart with their attitude almost like in Uncharted and a boring campaign design. However, Gears 5 (why also decide to eliminate the “of Wars ” In this game?) is in a completely different caliber and The Coalition has tried hard to restore its big name with ambition and great ideas.
Some people may see Gears of Wars as a serial where the macho-muscular-inspired people of Belgian-Blue are wandering around carrying the engine chainsaw to everywhere in the ruined and messy ruins, but the series is always more than Its brutal surface in a simple way. The game mechanics are brilliant in many ways, along with a strong scenario in memories and sometimes the beautiful, sentimental environment that is always in the DNA of this series along with a story that can be said simple but violent. These points are what are highlighted and further polished here, and at the same time when developers, The Coalition, what is much needed; They tried something new in the series.
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Gears 5 came out shortly after its predecessor ended. Mankind needs a solution for Swarm, a recent threat that grows rapidly behind shadows. We also have hooks, the protagonist of the past and his mysterious relationship with this threat is still unclear. Everything is prepared for an adrenaline-pumping journey and short, dramatic moments, and honestly that’s what this series needs.
The Campaign began traditionally and very linear where The Coalition proudly demonstrated a very detailed environment, which on Xbox One X (where I played it) ran with a great 4K and 60 FPS. We still follow a group of muscular soldiers, but I soon realized that the floating robot was always in the background of the games earlier this time to have a bigger role. We could ask him to fly away and pick up the weapons that were far away at the battle or where we could not reach. In the course of this game, we also have access to capabilities and upgrades that whilst making us unbeatable or issuing an electrical trap. The robot, Jack, is even more playable in this co-op campaign mode where all these features can be controlled by one of up to three players.
However, one of the greatest changes is how the game has chosen to alter its linear design level. Because during certain parts of the game’s action, we have great areas to explore with our screen-powered hover-boats, which make us able to go forward beautifully and explore.
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This is not a Grand Theft Gears or such, but it is more like a simplified version of Metro Exodus. Do not intend to open too many things, but for example, we have a snowy area that we have seen in this game trailer. This game has several different places where we could try to upgrade Jack, get a part of the story, and also get the weaponry, and then take us to the next story mission which is more reminiscent of us back at Gears of War old style. It helped to make his world feel grounded and connected in a way that we had never seen before.
Another change, which is also an improvement, is that we have further options during combat and a sense of control. Fought the Swarm during a blizzard. Around us, the ice pillars fall to the ground, and this is a dynamic shade where we can hide behind it, but also swoon down so that they can roll over and create a better protection. This, as well as all of Jack’s capabilities, which I can improve with a skill tree, a more interactive environment, and many exciting challenges and environmental hazards, make this game the most exciting game ever since Gears of Wars 2. It’s hard to describe how much fun this game compares to Gears of Wars 4 which occasionally delivers horde elements into the campaign to artificially boost game challenges and lengths. Gears 5 is a long game, but the place feels fitting.
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However, there are some shortcomings that I can mention, I play most of the campaign alone and at the second highest level of difficulty (experienced), and it feels like this game more often punishes me for playing alone. My AI associates were not as efficient as I was, which made some battles feel unfair to live. There were several occasions where I could sit for almost half an hour and keep dying over and over, especially when there were enemies with explosive weapons that could turn me into minced meat with only a single attack. It always feels great after all and I win the fight to keep going, but it can be even easier if I’m not alone working on all the work in the campaign when I choose to play alone. It hurt the illusion of having an ally.
It is also worth mentioning that some of the side activities in this game can be quite simple. They are not ugly, but they feel quite predictable and go into the list of what can make exploration feel sometimes fake. If I find a little upgrade, I immediately like “you find one of the three ” that while it can pull me away from the excitement of the game. I also encountered some destructive bugs that forced me to jump back to a save point to resurrect me back, which hopefully could be fixed with a faster update better. But this is little to remember the number of hours I spent in a campaign.
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Campaign Gears 5 feels brilliant with more exciting steps, new enemies that are well implemented (like Flock, a bunch of flying Lees who can take over the machines) and some really fun new weapons . A favorite is the new Lancer rifle, and not the usual iron saw, has a grenade launcher that can save the situation in many situations, and is a merciless termination that I will let you find out Own. Basically, the gameplay is incredible with a story that really works and almost all the characters that are easy and calm featured in Gears of Wars 4, such as the annoying hook and JD Fenix, here feels more exciting.
We’ve also got some extras in multiplayer mode. It’s worth mentioning that we didn’t get a lot of time in these modes, but we got to play both the Hode and the new game modes in the series; Escape. Escape is essentially Left 4 Dead where three players are arrested while infiltrate the Swarm house to destroy it.
A bomb was placed at the beginning of the game, which then released the gases, and with limited time and resources, we had to try to escape from the hive before we were out of breath by the gas, or were brutally killed by Monsters. This is a game mode for perfectionist who want to try to maximize tactical options and manage to escape as soon as possible. Here we also have a few different options in the characters that we play. All of them have their own superpowers, for example Keegan can drop a box of ammunition that fills all the weapons of a friend in one area, or a Mac that can put a mobile shield in front of it.
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In addition, these characters can level up and unlock special cards that upgrade or modify the characters in many different ways. Like the Terminator character, Sarah Connor (We also have Halo: Reach Spartans to choose from) that can unlock extra-systemgrenades or get more points. These cards can also be upgraded. It’s a bit like the Star Cards in Star Wars: Battlefront 2, but it doesn’t feel frustrating because it’s in a collaborative mode, and teams use it all together. This character system is also transmitted to the Horde, where we have even more characters that can be played with additional abilities and potential upgrades that make us choose a play Gaye or try to balance a group.
Horde puts up to five players to confront the waves of enemies that are increasingly difficult and difficult, and it is still very entertaining. In addition to these characters (it is worth mentioning that here the robot Jack can also be played) we also get a slightly more aggressive playing style overall, where we have to drop and take over Generators that will open gradually in that round. This gives us the resources we need to develop a base that we try to maintain. Horde’s Mode was very active and addictive with a number of friends, and it was what I learned to spend more time when the server was really online and allowed us to play longer.
Gears 5 is like a legendary bird, a phoenix that has risen from charcoal, and is now back again in its highest level. The Coalition has donated what seemed to be the most lacking in this series of epic Sedak releasing his first two games, and it was his ambition.
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This game technically is brilliant with a fun battle that I never felt satisfied playing. Maybe some updates are needed to handle some bugs, and some minor adjustments to the single player mode during the campaign, and Escape will require more stages (but this is confirmed). But aside from that, we have a completely complete package of one of the best Xbox action games that can be offered at the moment. If you have any doubts after Gears of Wars 4, then I gladly say that this is a clear improvement in almost all parts, and is one of the best action games in the year.